City: Mǟchy I̽ktsi Hadfow

Mǟchy I̽ktsi Hadfow

Mǟchy I̽ktsi Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceBàze Logu Empire
Sub ProvenceS̺ûhahæ Kàhæ Kingdom
RegionZdud-go̠ E̜nsfo Maquis
Founded989
Community LeaderLord Esgarbes
Area39 km2 (15 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation1994 m (6541 ft)
Average Yearly Precipitation242 cm/y (95 in/y)
Population9384
Population Density240 people per km2 (625 people per mi2)
Town AuraAugury
Naming
Native nameMǟchy I̽ktsi Hadfow
Pronunciation/maːc/ /ˈi̽ktsi/
Direct Translation[exact; precise] [value]
Translation[Not Yet Translated]

Mǟchy I̽ktsi Hadfow (/maːc/ /ˈi̽ktsi/ [exact; precise] [value]) is a subtropical City located in S̺ûhahæ Kàhæ Kingdom, Bàze Logu Empire, within the Warren.

The name Mǟchy I̽ktsi Hadfow is derived from the Goblin language, as Mǟchy I̽ktsi Hadfow was founded by Esgarbes, who was culturaly Wood Elf.

Climate

Mǟchy I̽ktsi Hadfow has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cool -10°C (14°F). Mǟchy I̽ktsi Hadfow receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mǟchy I̽ktsi Hadfow covers an area of nearly 39 km2 (15 mi2), and an average elevation of 1994 m (6541 ft) above sea level.

Overview

Mǟchy I̽ktsi Hadfow was founded durring the late 11th century, by Esgarbes. The establishment of Mǟchy I̽ktsi Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Mǟchy I̽ktsi Hadfow which required millitary assistance exterminate before the community could finish being built.

Mǟchy I̽ktsi Hadfow was built using the conventions of Wood Elf durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Mǟchy I̽ktsi Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mǟchy I̽ktsi Hadfow is buildings are arranged arround a network of premissive cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The city's timber-based walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Right off the bat Mǟchy I̽ktsi Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Mǟchy I̽ktsi Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mǟchy I̽ktsi Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mǟchy I̽ktsi Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mǟchy I̽ktsi Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mǟchy I̽ktsi Hadfow's parks.

Mǟchy I̽ktsi Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mǟchy I̽ktsi Hadfow.

Mǟchy I̽ktsi Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mǟchy I̽ktsi Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mǟchy I̽ktsi Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mǟchy I̽ktsi Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mǟchy I̽ktsi Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mǟchy I̽ktsi Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mǟchy I̽ktsi Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mǟchy I̽ktsi Hadfow's public wards, blessings, and other arcane systems.

Mǟchy I̽ktsi Hadfow has an Arcane Academy which provides higher education in the arcane sciences.

Mǟchy I̽ktsi Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Mǟchy I̽ktsi Hadfow's grid is powered by a direct leyline tap.

Mǟchy I̽ktsi Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Mǟchy I̽ktsi Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mǟchy I̽ktsi Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mǟchy I̽ktsi Hadfow's natural decorations nor waterways.

Mǟchy I̽ktsi Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mǟchy I̽ktsi Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mǟchy I̽ktsi Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mǟchy I̽ktsi Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, spring is skipped in Mǟchy I̽ktsi Hadfow.

The Urdefhan near Mǟchy I̽ktsi Hadfow are known to be almost tame, such that they can be put to domestic use.

Mǟchy I̽ktsi Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Elven High Magic energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 26
  • Farm Laborer: 62
  • Hunters: 34
  • Milk Maids: 23
  • Ranchers: 12
  • Ranch Hands: 25
  • Shepherds: 22
    • Farmland: 38286 m2
    • Cattle and Similar Creatures: 2346
    • Poultry: 28152
    • Swine: 1876
    • Sheep: 93
    • Goats: 18
    • Horses, Mounts, and Beasts of Burden: 938

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 24
  • Bookbinders: 12
  • Buckle-makers: 13
  • Cabinetmakers: 22
  • Candlemakers: 30
  • Carpenters: 30
  • Clothmakers: 26
  • Coach and Harness Makers: 9
  • Coopers: 21
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 9
  • Cutlers: 7
  • Fabricworkers: 20
  • Farrier: 53
  • Furriers: 6
  • Glassworkers: 30
  • Gunsmiths: 19
  • Harness-Makers: 8
  • Hatters: 18
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 23
  • Locksmiths: 9
  • Matchstick makers: 15
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 14
  • Plasterers: 12
  • Pursemakers: 15
  • Roofers: 9
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 17
  • Scabbardmakers: 19
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 29
  • Tailors: 48
  • Tanners: 11
  • Upholsterers: 13
  • Watchmakers: 12
  • Weavers: 27
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 12
  • Booksellers: 14
  • Butchers: 22
  • Chandlers: 24
  • Chicken Butchers: 26
  • Entrepreneurs: 9
  • Fine Clothiers: 23
  • Fishmongers: 26
  • Florists: 5
  • Potion Sellers: 16
  • Resellers: 39
  • Spice Merchants: 13
  • Wine-sellers: 19
  • Wheelwright: 14
  • Woodsellers: 9

Service workers

  • Bakers: 49
  • Barbers: 45
  • Coachmen: 13
  • Cooks: 42
  • Doctors: 19
  • Gamekeepers: 15
  • Grooms: 7
  • Hairdressers: 34
  • Healers: 28
  • Housekeepers: 28
  • Housemaids: 55
  • House Stewards: 27
  • Inns: 8
  • Laundry maids: 18
  • Maidservants: 34
  • Nursery Maids: 16
  • Pastrycooks: 27
  • Restaurateur: 36
  • Tavern Keepers: 37

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 18
  • In-Town Couriers: 21
  • Long Haul Couriers: 20
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 26
  • Millers: 20
  • Miners: 21
  • Oilmen and Polishers: 14
  • Postmen: 24
  • Pure Finder: 12
  • Skinners: 27
  • Sugar Refiners: 5
  • Tosher: 14
  • Warehousemen: 31
  • Watercarriers: 21
  • Watermen, Bargemen, etc.: 27

Skilled Laborers

  • Accountants: 11
  • Alchemist: 13
  • Clerk: 18
  • Dentists: 9
  • Educators: 28
  • Engineers: 13
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 9
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 6
  • Wizards: 4

Civil Servants

  • Adventurers: 8
  • Bankers: 13
  • Civil Clerks: 19
  • Civic Iudex: 10
  • Consultants: 5
  • Exorcist: 21
  • Fixers: 11
  • Kami Clerk: 18
  • Landlords: 17
  • Lawyers: 11
  • Legend Keepers: 15
  • Militia Officers: 58
  • Monks, Monastic: 33
  • Monks, Civic: 27
  • Historian, Oral: 21
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 21
  • Priests: 39
  • Rangers: 12
  • Rat Catchers: 14
  • Scholars: 13
  • Spiritualist: 17
  • Slayers: 5
  • Storytellers: 32
  • Military Officers: 29

Cottage Industries

  • Brewers: 24
  • Comfort Services: 37
  • Enchanters: 10
  • Herbalists: 10
  • Jaminators: 33
  • Needleworkers: 30
  • Potters: 16
  • Preserve Makers: 27
  • Quilters: 13
  • Seamsters: 44
  • Spinners: 27
  • Tinker: 10
  • Weaver: 24

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 10
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 28
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 29
  • Writers: 36

Produce Industries

  • Butter Churners: 30
  • Canners: 27
  • Cheesmakers: 34
  • Ice Merchants: 4
  • Millers: 18
  • Picklers: 15
  • Smokers: 12
  • Stockmakers: 10
  • Tobacconists: 14
  • Tallowmakers: 20

3440 of Mǟchy I̽ktsi Hadfow's population work within a Foundational Occupation.

5288 of Mǟchy I̽ktsi Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 656 (7%) are noncontributers.

Points of Interest

Mǟchy I̽ktsi Hadfow produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with good fortune for a year and a day. One of Mǟchy I̽ktsi Hadfow's local festivals commemorates this miracle.

History